Looks like things are getting serious. I had to drag out an extra chest, cabinet, weapon rack, and armor stand for the newly promoted Duchess and her Ducal Consort. Fortunately, I already had those set aside.
We managed to construct some walls around the poor doomed craftsdwarf, so it no longer takes ten doors to keep him isolated.
Got the new clothing and leather industry work area setup. I had the miners dig out a matching set of spaces, just to keep the pattern going. I don’t know what we might use it for.
Aside from the abysmally slow glass production, most of the projects I outlined seem to be done or nearly done. So have the ones foisted on me by those silly nobles, and most of the spontaneous ones as well. (I turned the old food storage into a well based meeting hall, since we didn’t have one. The hospital across the way is just about done as well.)
Some of the reorganization has meant we’ve had a short term overload of hauling jobs. I’ve been changing labor orders left and right to try and effectively cope with the mess.
We’re up to 140 dwarves, what with a couple of the miners having babies every five days or so. (Makes me wonder what the minimum dwarf gestation time is, which just goes to show I’ve already been at this crazy job too long.)
I think the next area to focus on will be reviewing the barracks setup and training areas. I suppose I should also figure out just what we’re going to do with all that copper. We’ve currently got a small inventory of just about every type of metal bar. Adamantine being a notable exception. (Rhenaya is giving us a good long time to make those Adamantine items. Who knows, maybe we’ll get lucky and dig some up.)
A little over half of the 300 or so iron bars went to furnishing the dining hall and nobles rooms. We’ve still got a fair amount of aluminium and platinum which I suppose I’ll need for … THE INCOMING KING!
Well, looks like one of my early mistakes is coming back to haunt me. While the king is happy with the wealth we’ve created, he’d appreciate something in the way of an offering or two, and a lot more in terms of roads. Seeing as how the amount we have is perfectly good for the traders to get here, I’m wondering if I should just build a cloverleaf out of cheap stone to make him happy, or if I should go nuts and have everybody redo the current road in gold or something.
Maybe I should just go back to making the jail better, or working on a tomb for myself. Somehow I don’t see this ending well when I’ve not even made it halfway through the year yet.